![mesh unfolder demo mesh unfolder demo](https://i.ytimg.com/vi/RccIr9j2VI8/maxresdefault.jpg)
Unfolder supports importing and exporting textures from Blender but I haven’t done much of that so at the moment I am drawing the textures and adding them in Sketch.
![mesh unfolder demo mesh unfolder demo](https://i.ytimg.com/vi/nPWU-Ebb0Nw/maxresdefault.jpg)
Texturing is all about adding the colours and patterns to the outside of the model. Especially since I’ve not done this sort of thing before.
![mesh unfolder demo mesh unfolder demo](http://www.revcad.com/Contact-Us_Np1.gif)
I suspect as I do this more I will start adding some of these things in the vector editor, but being able to edit them in 3d makes it a lot easier to visualise. The Unfolder interface as I arrange the flattened 3d model. On the crown I added tabs around the bottom to strengthen the brim a bit, and the cross on the top is double sided – these were all made as additional polygons so that Unfolder would see them. For example in the Brush Ninja model I made the legs use 2 lots of polygons so that they would be stronger, and so that I could colour both sides. I might do this to have double sided printing, or for the strength of the model. It lets you rearrange the model splitting on and joining on folds, and adding/ removing/ tweaking the tabs for gluing. My initial build is done without thinking about how the paper will be cut and glued, but as I get further along I change the digital 3d model so that it more closely resembles the paper models structure. I use Sketch because, as a web designer, that’s what I am most comfortable with but you can use any vector app.įor step 4 there’s a few things I do to make the model ready. Once happy I export the model as an SVG and then import into Sketch to add colours, tweak the paths (round corners on some shapes), and add instructions.
![mesh unfolder demo mesh unfolder demo](https://image.slidesharecdn.com/how-to-build-the-open-mesh-1220292517061900-9/95/how-to-build-the-open-mesh-48-728.jpg)
MESH UNFOLDER is a very powerful and versatile tool. the result with the most even tension distribution. Mesh Unfolder reverses the process to calculate the best result - i.e. The problem is that designs like these have tensions in the surface arising from the deformation in material when the product is formed. The mesh program tackles the difficult problem of converting a 3D formed surface into a 2D unfolded pattern.